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Media Reports about the Buzz
Here are a collection of media reports about Karen Mingay
and Bizz Buzz Communications.
Business London, June 2002
Ragan Report, May 12, 2003
The Windsor Star, August 8, 2002
The Windsor Star, November 27, 2003
Business
London, June 2002
Strategy
+ Creativity = Great Communications
The 2002 IABC Virtuoso Awards Gala showcases
communications talent in southwestern Ontario
By Max Morden, IABC/London
Hiram Walker & Sons Limited recently learned
that good employee communications can be fun and save money at the
same time. Using colour-coded Lego bricks, more than 350 employees
spent half a day building ‘towers of waste’ and then
tearing them down to rebuild ‘towers of waste reduction’.
The purpose of the interactive learning game was to
teach employees about reducing waste and encourage them to come
up with their own ideas, says Karen Mingay, manager of PR &
Communications. “The result was $1.3 million worth of new
ideas on how to reduce waste in the business.”
Bringing Lego to Life – Involving Employees
in Reducing Waste is one of 20 winning projects being honoured June
6 at the IABC London Virtuoso Awards at Sunningdale Golf & Country
Club. This entry, which won an Award of Excellence in the category
of Employee-Member Communications, has another claim to fame: it’s
also a winner at IABC’s Gold Quill, the same awards program
but at an international level.
The International Association of Business Communicators
(IABC) is a worldwide professional association of 13,000 members
in 52 countries dedicated to fostering excellence in communications.
The London Chapter of IABC consists of a wide range of communications-related
professionals throughout southwestern Ontario – experts in
fields like public and community relations, corporate communications,
marketing, fundraising and creative service industries such as graphics
design, video production and writing.
Organizations today have a wide variety of stakeholders
and business communicators are charged with communicating effectively
with all of them. IABC recognizes that the success of an organization
can depend on good communications in many contexts – getting
buy-in from employees to a new program, dealing with the media in
a crisis, marketing a new product, raising funds for a vital project,
or delivering both good and bad news to shareholders.
IABC London is known internationally for the quality
of its award program, open to members and non-members alike. Entries
are not judged against each other bur are judged against a strict
set of criteria that take into consideration all phases of the project,
from initial strategy to implementation and results. This year the
judging was done by a panel of communications experts from the Ottawa
IABC chapter.
As a first entrant to an IABC award program,
Mingay found the process to be a valuable learning experience. A
key benefit of winning an award is the support it can build for
your programs within the company, she says. “When your work
is recognized for excellence by professional communicators around
the world, it says a lot about what you are doing.”
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The Ragan Report May 12,
2003
Benchmarking File
It’s Your Move - Hiram Walker turns a key business
message into a big game for employees – who play it all the
way to $1.3 million worth of new ideas.
How’d you like to see your co-workers scrambling
around with a bunch of Legos, trying to build a tower?
Hiram Walker & Sons Limited employees had that
pleasure recently. The company closed down business for half a day
so workers could play a game called “Bringing Lego to Life
– Involving Employees in Waste Reduction.”
In random teams of eight, employees worked together
to match LEGOs – each worth $25,000 – to cards that
each listed one of six categories of waste at Hiram Walker. Once
they figured that all out correctly, the group built LEGO “Towers
of Waste”. The key, of course, was then building a “Tower
of Waste Reduction”.
After everyone had a chance to play the game, the
company’s President issued a challenge to employees to come
up with $500,000 worth of ideas to reduce waste. Within the six
weeks that followed, every department held a meeting to discuss
specific ideas for reducing waste in their areas. Ideas were gathered,
researched and summarized and then sent to the finance department
for analysis.
“Waste is nobody’s friend – it
adds no value to the business,” explains Karen Mingay, manager
of PR & Communications for Hiram Walker & Sons. She created
this and other learning games for the company. “Management
had a general understanding of the extent and cost of the waste
throughout our plants. But they knew that front line employees had
a better grip on the source of waste in their work environment.
Their challenge was to involve employees in identifying and then
eliminating the sources of waste.”
We’d say it worked: A total of $1.3 million
of new ideas for reducing waste were collected from employees, she
says, adding that within one year, more than $300,000 savings were
realized as a direct result of these ideas.
Why? Employees liked playing the game, so they got
into it. “There was an overwhelmingly positive response from
employees with 98 percent saying that the game was interesting,
enjoyable and informative,” Mingay says. One of the most common
comments, she adds, is that workers enjoyed the opportunity to meet
different employees from other parts of the plant and office.
Injecting some fun into the workday
The “Waste Reduction” game was the third
hands-on learning activity created for Hiram Walker employees. The
first two were based on classic board games and focused on themes
of “Cost Savings” and “Process Busters”;
both, Mingay says, were very positively received by employees.
The reason: “Traditional communication tools
such as presentations, newsletters and meetings focus on sharing
information – they are strictly one-way telling,” she
says. “In order to involve employees, we needed them to truly
understand the issues, which is a giant leap beyond simply having
the knowledge.”
Mingay points to the Chinese proverb that says, “I
hear, and I forget. I see, and I remember. I do, and I understand.”
“The game became the “DO” Factor,”
she explains.
But is was also critical that the games be fun for
employees, she adds, explaining that “when people are relaxed
and comfortable they are open to participate. It is through this
participation in the discussion and challenges that the understanding
is built.
The fun takes the work out of learning and turns
it into play.”
The “Waste Reduction” game was so successful,
it was adapted by Hiram Walker’s sister company in Scotland.
But it was also well received on this side of the Atlantic: “Waste
reduction” – which Mingay will discuss in detail in
a session at IABC’s International Conference in June –
won a 2002 Gold Quill award.
© 2003 Lawrence Ragan Communications, Inc.
From The Ragan Report, www.ragan.com
312-960-4100 |
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The Windsor Star, August
8, 2002
Game
Aids Company in Waste Reduction
by Brendan Richardson,
Star Staff Reporter
Trimming corporate waste doesn’t have to damage
employee relations.
In fact, it can improve them.
By playing a simple Lego game, employees at Hiram
Walker & Sons Limited were able to devise waste reduction strategies
amounting to $1.3 million.
Using colour-coded Lego bricks, more than 350 Hiram
Walker employees spent a half day building towers of corporate waste
and then tearing them down.
In the end , the goal was to reduce waste in areas
such as packaging materials, raw material in the distillery process
as well as productivity waste.
Problems were identified and solutions were developed,
said Karen Mingay, manager of Hiram Walker’s public relations
and communications, who also created the game.
“There’s a Chinese proverb – I hear
and I forget; I see and I remember; I do and I understand,”
said Mingay.
When an employee experiences a company’s initiatives
and efforts firsthand, the company becomes less abstract and more
accessible, she said.
“The whole purpose of the interactive game is
to involve employees in the learning, so they can become more involved
in the business. Our employees who work day to day are the ones
who know the business, and who are in the best position to contribute,”
said Mingay.
The game also improves employee morale as people get
to know each other and feel a part of a team effort, she said.
Mingay captured an International Association of Business
Communicators (IABC) Gold Quill Award of Merit award for the game.
Competing among her peers in 19 countries, she was honoured at a
banquet in Chicago two months ago.
Mingay’s game was so successful that it was
adopted by Hiram Walker’s sister company in Scotland. |
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Windsor
Star, November 27, 2003
New
Look at Hiram Walker
by Ted Whipp, Star Staff Reporter
Recent changes at Hiram Walker & Sons Limited
involve two of its most well-known people moving from the Walkerville
distillery…
In recent weeks, Karen Mingay, the company’s media and community
representative, has left the company after 18 years to start her
own business.
It’s based on her recent work to develop entertaining
and educational games as corporate learning tools for Hiram Walker.
Her efforts helped the company achieve substantial cost-savings
and have also received acclaim from the North American business
communications community…
Mingay’s new business involves developing games
that can teach a company’s staff about their corporate community
and encourage and challenge them to come up with ideas.
“Creating the learning games at Hiram Walker
was a labour of love for me,” said Mingay whose Windsor-based
company is called Bizz Buzz Communications. “I realized the
skills I had developed were marketable in helping develop ways to
engage employees.” |
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